Archive for the ‘MooTools’ Category

The Reactive Extensions for JavaScript – MooTools Integration

Sunday, March 7th, 2010 by Sebastian Markbåge

This is a follow up to my earlier post about the Reactive Extensions (Rx) for JavaScript by Microsoft’s DevLabs. This is also in response to Matthew Podwysocki’s post on jQuery integration (which deserves some credit for putting it out there).

I will assume some familiarity with Rx.

Just like any other DOM library, MooTools has a way of working with native and custom passive DOM events. We can easily give Element object and the Elements collection a method to provide these events as “Observables”. In the jQuery example the method name “ToObservable” was added to the jQuery object, accepting an event type parameter, which was my initial reaction as well. But I’m going to call mine getEvent as in “getting a stream of events given the event type“.

var observableFromEvent = function(type){
  var self = this;
  return Rx.Observable.Create(function(observer){
      var fn = function(event){
          observer.OnNext(event);
      };
      self.addEvent(type, fn);
      return function(){
        self.removeEvent(type, fn);
      };
  });
};
 
Window.implement('getEvent', observableFromEvent);
Document.implement('getEvent', observableFromEvent);
Element.implement('getEvent', observableFromEvent);
Elements.implement('getEvent', observableFromEvent);

These are infinite Observables but we could also make .destroy() trigger onComplete to make them finite as well.

Flickables Example

Instead of the canonical Drag and Drop example I thought I show a twist. Let’s say we want to listen to a mouse flick. The mouse position have to move over 100px in 200ms. Then we want the angle of the flick.

var angleFromPosition = function(position, center){
    var diffX = position.x - center.x, diffY = position.y - center.y;
    var distance = Math.sqrt(diffX * diffX + diffY * diffY);
    var angle = Math.atan2(diffY + distance, diffX) * 360 / Math.PI;
    return { distance: distance, angle: angle };
};
 
var distanceReached = function(angle){ return angle.distance > 100; };
 
var timeLimit = Rx.Observable.Timer(200);
 
var mousePositions = document.getEvent('mousemove')
                     .Select(function(event){ return event.page; });
 
var flicks = document.getElements('.flickable')
             .getEvent('mousedown')
             .SelectMany(function(event){
                 return mousePositions
                     .Select(angleFromPosition.bindWithEvent(null, event.page))
                     .TakeUntil(document.getEvent('mouseup'))
                     .TakeUntil(timeLimit)
                     .Where(distanceReached)
                     .Take(1);
             });
 
// ...
 
flicks.Subscribe(function(current){
    console.log('Flicked in direction: ' + current.angle + '°');
});

Events Mixin

MooTools has a very strong benefit compared to many other libraries. The publish/subscribe pattern is made explicit even for custom classes, using the Events mixin. By implement our “getEvent” method on this class we can use Rx on all custom MooTools classes that provide passive events.

Events.implement('getEvent', observableFromEvent);

Side-effects

Rx allows for the act of subscribing to an event to trigger an action/side-effect. Think of the Request object for example. You can use the act of subscribing to it, to issue a HTTP request. Then we can turn the subsequent events like success and failure into the Observable interface. This means that Request is a complete Observable in it self. This is what I was saving the conversion name toObservable for.

Request.implement({
 
  toObservable: function(){
    var self = this;
    return Rx.Observable.create(function(observer){
 
      var listeners = {
 
        success: function(result){
          self.removeEvents(listeners);
          observer.OnNext(result);
          observer.OnCompleted();
        },
 
        cancel: function(){
          self.removeEvents(listeners);
          observer.OnCompleted();
        },
 
        failure: function(xhr){
          self.removeEvents(listeners);
          observer.OnError(xhr);
        }
 
      };
 
      if (!self.running || self.options.link == 'cancel'){
        self.addEvents(listeners).send();
        return function(){
          self.removeEvents(listeners).cancel();
        };
      }
 
      if (self.options.link == 'chain'){
        var disposed, running;
        self.chain(function(){
          running = true;
          if (!disposed) self.addEvents(listeners).send();
        });
        return function(){
          if (running) self.removeEvents(listeners).cancel();
          disposed = true;
        };
      }
 
      observer.OnComplete();
      return function(){};
 
    });
  }
 
});

This creates a finite stream of events – only one response to be exact. However, since the act of subscribing to it causes it to occur we can have it trigger repeatedly as part of a composite stream of events.

MooTools’ Fx provides a similar concept but slightly different. Even though we don’t get an event for each tick, we still get an asynchronous complete event. This means we can insert Fx as part of a composite stream of events.

Fx also requires from/to arguments to be passed at the start. So we add the option “defaultArgs” to allow us to pass those at initialization.

Fx.implement({
 
  toObservable: function(){
    var self = this;
    return Rx.Observable.create(function(observer){
 
      var listeners = {
 
        complete: function(){
          self.removeEvents(listeners);
          observer.OnCompleted();
        },
 
        cancel: function(){
          self.removeEvents(listeners);
          observer.OnCompleted();
        }
 
      };
 
      if (!self.running || self.options.link == 'cancel'){
        self.addEvents(listeners).start.run(self.options.defaultArgs, self);
        return function(){
          self.removeEvents(listeners).cancel();
        };
      }
 
      if (self.options.link == 'chain'){
        var disposed, running;
        self.chain(function(){
          running = true;
          if (!disposed)
            self.addEvents(listeners).start.run(self.options.defaultArgs, self);
        });
        return function(){
          if (running) self.removeEvents(listeners).cancel();
          disposed = true;
        };
      }
 
      observer.OnComplete();
      return function(){};
 
    });
  }
 
});

Of course since there are a lot of other classes extending the Request and Fx classes, you get the same benefits on them. This is one of the true benefits of MooTools’ modular extensibility.

That is one of the benefits of using the class(ical) pattern in JavaScript. More on that next time…

Side-effects Example

var popup = document.id('popup');
var showPopup = new Fx.Morph(popup, { property: 'opacity', defaultArgs: 1 });
var feed = new Request.JSON({ url: 'mydata.json', method: 'get' });
 
var showFeed = feed.toObservable()
               .Do(function(data){ popup.set('text', data); })
               .Concat(showPopup.toObservable());
 
// ...
 
showFeed.Subscribe(); // loads mydata.json into #popup and displays it

Using Arrays in Unit Tests

Since natives are allowed to be extended within the MooTools theorem, we can add a convenience method to turn an Array into an observable stream of content.

Array.implement('toObservable', function(){return Rx.Observable.FromArray(this);});

We can use this to fake the “flicks” event stream in our earlier example. We avoid having to include complex asynchronous tests or user action tests.

var flicks = [
               { angle: 0, distance: 100 },
               { angle: 45, distance: 100 },
               { angle: 90, distance: 100 }
             ]
             .toObservable();
 
// Unit tests
// Synchronously testing code that's depending on a flick event stream

Web Sockets and Web Workers

Now imagine this on a stream of events coming in from Web Sockets or Web Workers.

You could set up a web socket to asynchronously feed you JSON objects, and easily hook that up to the rest of you UI just as easily as the Request example above.

Why you shouldn’t return false in MooTools event handlers

Saturday, July 25th, 2009 by Sebastian Markbåge

Let’s say I have a link (anchor tag with href), and I wish to attach an event listener to it.

<ul>
  <li><a id="mylink" href="http://...">my link</a></li>
</ul>
document.id('mylink').addEvent('click', function(){
  console.log('hello world');
});

Now, if I click the link it will log the message but the browser window will also visit the location of the link. There are a bunch of such default behaviors to pretty much every event in the DOM. If we’re implementing custom behavior, we typically want to prevent this default behavior. A common practise is to have the method return false as such:

document.id('mylink').addEvent('click', function(){
  console.log('hello world');
  return false;
});

THIS IS BAD! Don’t. To understand the reason for this, you need to understand event bubbling and the difference between preventDefault and stopPropagation.

Event bubbling and stopPropagation

When an event is dispatched, it first fires the listeners of the ‘mylink’ element (not quite true, but we don’t use capture). But then it propagates (bubbles) up to the LI-element, UL-element, BODY-element etc.  So for every click on any element, the ‘click’ event is triggered on the BODY-element. After all of that, the default behavior of the browser is triggered.

In most browsers bubbling continues to the document and window objects, but that’s not always true for IE.

This is a powerful model. It allows us to do things like Event delegation. You can place a listener on the UL-element to catch any events triggered on the LI-elements without adding listeners to all the existing or any new LI-elements.

Sometimes we don’t want bubbling to occur. Let’s say for example that I wanted to have a ‘click’ event handler on the UL-element that handles clicks on the UL area outside of any A-element. Then I could accept the Event object as the first parameter, use stopPropagation during the click event on the A-element to stop the event before it reaches the UL.

document.getElements('ul').addEvent('click', function(){
  console.log('You clicked within the UL but outside of any link.');
});
 
document.getElements('a').addEvent('click', function(event){
  console.log('You clicked a link.');
  event.stopPropagation();
});

preventDefault

In my example above the browser would still visit the href of the link. Stopping propagation (bubbling) doesn’t actually prevent the default browser action. So we also need to call preventDefault during the click event to prevent the default operation of clicking a link.

document.getElements('a').addEvent('click', function(event){
  console.log('You clicked a link.');
  event.stopPropagation();
  event.preventDefault();
});

Now since this is fairly common MooTools has a shortcut for doing both stopPropagation AND preventDefault. Namely the stop() method:

document.getElements('a').addEvent('click', function(event){
  console.log('You clicked a link.');
  event.stop();
});

So, why is return false bad?

In the standard browser DOM model it’s equivalent to calling event.preventDefault(); but in MooTools it’s equivalent to calling event.stop(); i.e. it also calls stopPropagation.

This is a problem. If you use this model routinely you may not notice that you actually prevent plugins attached to elements higher up in the bubbling chain.

Let’s say I want to use the ‘mouseleave’ event to hide the UL-element when the mouse leaves. If I also return false on the ‘mouseout’ event on the A-element, I may not get the ‘mouseleave’ event because the A-element stops it. OR maybe I have a plugin higher up that requires that my events bubble. It’ll be even more prevalent as more plugins makes use of Event delegation.

Therefore you need to be very explicit about when you stop propagation and not.

Second of all, the “return false” API doesn’t make sense. The function isn’t failing. It isn’t canceled. In fact, it’s canceling a DIFFERENT function.

Therefore you should ALWAYS be explicit by calling either event.preventDefault(), event.stopPropagation() or event.stop(); instead of relying on an implicit convention that differs between frameworks.

Returning a false value is a relic from the old days when we only had a single listener per event.

Binding Parameters

Sometimes you need to bind parameters that you wish to pass to an event listener. A common practise is to use bind.

document.getElements('a').addEvent('click', function(paramA, paramB){
  // do something with this, paramA and paramB
  return false;
}.bind(someObj, [objA, objB]));

In this case you can’t accept an Event object since you’ve bound your parameters to other objects. In this case you can use bindWithEvent to let the first parameter (the event object) get through, while binding the remaining parameters.

document.getElements('a').addEvent('click', function(event, paramA, paramB){
  // do something with this, paramA and paramB
  event.stop();
}.bindWithEvent(someObj, [objA, objB]));

$lambda(false)

“But I don’t want to type out all of that just to stop an event. I like $lambda(false) to easily block events.”

People sometimes use the $lambda method to create a function that returns false to easily stop an event without doing anything else: el.addEvent(‘click’, $lambda(false));

So you need a method that does nothing other than accepts an Event object and calls preventDefault, stopPropagation or stop? Thanks to MooTools generics you can easily do that like this:

element.addEvent('click', Event.preventDefault); // OR...
element.addEvent('click', Event.stopPropagation); // OR...
element.addEvent('click', Event.stop);

For you that think “return false;” saves bandwidth… “e,” and “e.stop();” is two bytes shorter.

Additional Event Listeners on the same Element

Neither preventDefault or stopPropagation or even an error prevents any additional handlers/listeners on the same element. So if you have two handlers listening to the same event, then both will be triggered regardless of the result of either function.

That should be true for all Events, even Class events. More on that in MooTools 2.0…

Client Side Dependency Strategy

Sunday, May 17th, 2009 by Sebastian Markbåge

This post is in response to an off-site discussion about modular dependency strategies. But I figured I’d post it here for future reference.

The Calyptus Web Resource Manager is a project that can on compile-time or on runtime handle your JavaScript, CSS, and other client-side dependencies. You can keep source code as separate files on the server or pre-compile packages (such as .ZIP, .DLL or .JAR). Currently source is available only on the .NET/Mono platforms but the concept is valid for all platforms.

Syntax

The syntax is largely inspired to be compatible with ScriptDoc and ECMAScript 4 Draft import statement. In the top of your file you add the dependencies that your file relies on:

/*
@import [package, ]filename
@include [package, ]filename
@build [package, ]filename
@compress [always|release|never]
*/

Don’t worry, we’re not going to ruin your precious open-source project with inline docs. Read on.

@import – Indicates that this file has a dependency on the referenced file and that it needs to be included in the final document (implicitly before this one). The other file may be a JavaScript file, CSS, image, Flash or something else. The project is fully extensible.

@include – Same as @import but also indicates that the referenced file should be merged into this one on compile or runtime.

@build – Same as @include but also merges any nested @import statements. Allowing you to create a single packaged file.

@compress – Indicate whether the document should use a compression tool (such as YUI compressor) or not. Defaults to “release”, which means that it won’t compress during the debug stage.

You can reference a file by either filename/namespace or package + filename/namespace. You may include wild cards to reference an entire path or namespace. If you’re referencing another file in the same package, you can exclude the package name.

If you are running ASP.NET you can exclude the package if you’re referencing an assembly that is already referenced in your Web.config.

If you’re in a .js file, the filename will automatically look for files ending in .js.

This allows you to do a namespace like syntax on prepackaged files:

/*
@import MooTools.Core.*
@import MooTools.More.URI
*/

If you want to use the runtime view generating tools the syntax depends on what View Engine you’re running. For ASP.NET WebForms you can use the following controls:

<c:Import src="filename" runat="server" />
<c:Import assembly="package" name="namespace/filename" runat="server" />
<c:Include ... />
<c:Build ... />

In the future this will be integrated into the ASP.NET ScriptManager as well. For other view engines the syntax would be much prettier.

Example

MyBaseStyle.css

div.BaseClassItem {
  background-image: url(MyBaseImage.png);
}

MyBaseClass.js

// @import MyTheme.css
var MyBaseClass = new Class({
  initialize: function(){
    this.element = new Element('div', { className: 'BaseClassItem' });
  }
});

MyChildClass.js

// @import MyBaseClass.js
var MyChildClass = new Class({
  Extends: MyBaseClass,
  ...
});

MyView.aspx

<c:Include src="MyChildClass.js" />

OUTPUT:

<link href="MyBaseStyle.css" rel="stylesheet" type="text/css" />
<script src="MyBaseClass.js" type="text/javascript"></script>
<script type="text/javascript">
var MyChildClass=new Class({Extends:MyBaseClass,...});
</script>

Since I used the included command the file is included in the output document. All it’s dependencies are automatically added to the document through links.

Any referenced file is only added once to the output. So it’s no problem adding multiple references to the same resource in partial views or by indirect dependencies.

MyOtherView.aspx

<c:Import src="MyChildClass.js" />
<c:Import src="MyBaseClass.js" />

OUTPUT:

<link href="MyBaseStyle.css" rel="stylesheet" type="text/css" />
<script src="MyBaseClass.js" type="text/javascript"></script>
<script src="MyChildClass.js" type="text/javascript"></script>

In the sample above, I import the base class after the child class. Since the child is dependent on the base, it will be included first. Therefore the second reference to MyBaseClass.js is excluded.

Typical Work Flow – Late Optimization

Typically you would only use the @import statement in all your resources. You should only reference any direct resources that your code or style sheet uses. Indirect files are referenced by the referenced resources so that if a dependency changes, you don’t have to update all your reliers. Your views will only reference the direct resources that it is using by import statements as well.

This will generate a lot of <script> and <link> tags in your documents. This is not good for production where you want to minimize the overhead of multiple requests. That’s when you start building clusters.

Common.css

/*
@build Headers.css
@build Footers.css
@build MyBaseStyle.css
*/

Common.js

/*
@build MooTools.Core.Fx.Tween
@build MyChildClass.js
*/

Now I can include the cluster Common.js in my view:

<c:Import src="Common.css" />
<c:Import src="Common.js" />
...
<c:Include src="MyChildClass.js" />

OUTPUT:

<link href="Common.css" rel="stylesheet" type="text/css" />
<script src="Common.js" type="text/javascript"></script>

The MyChildClass.js reference and all it’s dependencies are ignored since those file has already been included in the document by Common.css and Common.js. You can for example add these clusters to your Master view to automatically optimize all your partial views. If you remove a reference from your cluster it won’t break any of your code, since those files are individually added by your partial views to your document.

This pattern will allow you to do late optimization of your load-time by grouping only the files that are commonly used in to clusters. Leaving edge-case files into the outer branches of your site. To accomplish this I recommend that you use a modular framework such as MooTools.

Your clusters should be named and composed in relevant packages for your site, not in packages of JavaScript frameworks. For example, DON’T create a MooTools.js cluster that includes all MooTools files.

By default, @include and @build commands are evaluated as @import during the debug stage. That makes it easy to find the references to your source code with debugging tools such as FireBug.

Messing Up Your Beautiful Source? Use Place Holders

If you’re working with a consultant project you can just put all your references in the source file. That makes it very easy to work with. But if you have an open-source project you may not want to mess up the source with dependency references. Instead, use place holder files that @include the original source and references the dependency place holders using @import.

Fx.js

/*
@import Class.Extras.js
@include Real/Source/Fx/Fx.js
*/

Fx.CSS.js

/*
@import Fx.js
@import Element.Style.js
@include Real/Source/Fx/Fx.CSS.js
*/

Now you can reference your place holders to get dependencies instead of the original source files.

What about my CDN?

You can use a CDN to store your clusters. Just reference the full URIs in your import statements. There is a pre-built class that does this with MooTools on Google. Just @import GoogleAPIs.MooTools.

I will add an @embedded syntax to reference other files that have already been included. That way you could write your own like this:

MooTools-Cluster-Google.js

/*
@import http://ajax.googleapis.com/ajax/libs/mootools/1.2.2/mootools-yui-compressed.js
@embedded MooTools.Core.*
*/

If you reference this cluster in your view, all references to your local MooTools files will be ignored since it they are already included in the Google cluster.

@include on Images

If @include filename.png is used in a style-sheet, every instance of url(filename.png) will automatically be replaced with base64 embedded data at runtime. This is only used on the runtime version since this content can’t be sent to IE browsers. IE browsers will get the url(filename.png) reference intact.

This also works with view/document Include commands. In that case an <img> tag is rendered with a link or embedded content depending on the browser capabilities.

This pattern allows you to do late load time optimization of image dependencies.

Getting Started

As always, begin by checking out the source.

HTML 5 Current Browser Support – Part 1 – Introduction

Tuesday, March 24th, 2009 by Sebastian Markbåge

The HTML 5 working draft is continuing it’s development of the future support for HTML 5. This includes new tags, attributes and a strong specification of how clients should interact with old and new elements. What I find even more intriguing, is the standardization of many advanced JavaScript DOM features (such as editable content, drag and drop). Most of which has been available to IE users for more than a decade. This is one area that standards has been particularly slow to adopt. With the current beta versions of Safari, Chrome and Firefox these new browsers are finally ready to leave IE behind (yes, even IE 8).

Many people are still frightened of implementing code according to a working draft. Especially since it’s not scheduled to be complete until 2012. In my opinion, those fears are largely unfounded at this point. The primary reason for this is that many of the features have been available in IE for many years and the HTML 5 specification centers around keeping some historical compliance. So the primary threat for lagging cross browser functionality has already been eliminated. It is also the WHATWG’s estimate that browsers will have full compliance and people will have started utilizing this new standard long before it is finalized. For these reasons, by the time you read this, you may already be a late adopter.

However, there are still some quirks that you need to be aware of. I’ve been working on cross browser layers of the HTML 5 specifications since 2007 including backwards compatible code for older browsers. This code has been used in production and little of it has changed since mid-2008. Therefore I’ve started work on introducing these features to my JavaScript framework of choice, MooTools. While I refactor my code for this purpose I thought I might introduce some of the quirks that you might come across in your own endeavors.

Coming up

Part 2 – Drag and Drop, Copy and Paste

Part 3 – Range and Selection

Part 4 – ContentEditable and ExecCommand